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Old Jun 15, 2007, 02:46 PM // 14:46   #101
Jungle Guide
 
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GW is an old game and any old game has the same changes in the player base:

-Old players who stay are the ones who often suffer some form of elitism; they find themselves particulary skilled and often reply in a sarcastic way when others don't agree with them. There is no difference whether its games like LOD, WC, WOW, or GW. In the end players act all the same: best items, most skilled, big ego's...
-New players who buy the game cheap at the local discount centre are often younger. They expect to get everything fast and almost for free. They tend to spam then things are going too slow.

Those who left? Mostly the ones who completed the game and did not find anything else to do. Often players who like to grind but found out it was getting too timeconsuming, and since they only did it for sports to complete an armor set or max out in runes, they quit.
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Old Jun 15, 2007, 03:07 PM // 15:07   #102
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well said box, that's what exactly what i thought too
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Old Jun 15, 2007, 03:58 PM // 15:58   #103
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Well, personally I've played this game on and off almost since release. I enjoy all parts of the game, and I don't feel that the vibe has changed much since the start. At the beginning, nobody had experienced the content before, so of course they were more excited about it than they are now. If you're still excited about it, great. You can find other people who think the way you do. But what I really had to address is this:

Quote:
Originally Posted by Ari
For the record I'm an atheist. You do what you like, but FOR ME.. killing people-controlled characters is wrong. Getting a thrill out of it is wrong. Very few people in this world can see that, and still fewer see it on their own without "direction".
This statement is silly on just so many levels. People play to compete, not to "kill legally"..the game would be equally as popular if, when reduced to 0 health, you simply got knocked unconscious and then woke up at your res shrine. And in fact, that is how many games do handle death!

What about the board game Risk? Have you ever played that? Each piece represents thousands of human soldiers. Oh the bloodlust I feel as the pink triangle is crushed by my roll of double 6's. I can hear the lonely widows crying as I wipe out my opponent's forces in Indonesia, ready to occupy and rape and pillage the native people. Mwahahahaha! Give me a break.

And to be honest with you, the people who only play violent video games like Half-Life to beat up on computer opponents are more troubling, because they're just killing for the sake of killing, not for the sake of competition. That's the type of behavior that may lead to insensitivity to violence. But multiplayer games teach healthy competition, socializing, teamwork, strategy and quick thinking. They teach you that "killing" someone or getting "killed" has consequences, unlike clearing a map full of NPCs using henchmen. PvPing makes you a better person!

(Quick side note: You can still technically win Hero Battles without killing a human opponent! Or just heal, and curse out your guildmates on vent when they slay an opponent.)
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Old Jun 15, 2007, 06:25 PM // 18:25   #104
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Bottomline is that GW has had PVP from the very beginning. If you have issues with Players killing other Players (which is silly) then you shouldnt have bought the game in the first place.

You complain that the playerbase's goals have changes (in which you're right about) but you yourself are also trying to bring change just by stating your objection to killing other people in a game.

Maybe you really should think about playing a different online game. There are a few that dont have PVP in it at all. I think EQ2 is one of them... Or games that have dedicated servers with no PVP at all.

I sure won't try to change your opinion on the "morality" of PVP but you shouldnt be complaining about PVP in a game that you knew full well included that gameplay.
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Old Jun 16, 2007, 11:54 PM // 23:54   #105
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Quote:
Originally Posted by Lonesamurai
if you depend on PuG's to play the game, why not just find a damn guild?
I have a personal identity. I do not and never shall exist to sublimate my identity to others. While I hold a multitude of heritages, one of them says: Everyman's a king between his cow and the next tree over. Those who feel they must be in charge of my life, my recreation, and determine how whom they choose are wrong. Those who determine what emblems best represent my character and my characters are wrong. I have served one guild and one guild only, the United States Army. It is the only guild to which I would serve, and then and only then, if it returned to promoting the values by which I live and believe. Hence, I will never belong so some "DAMN GUILD" I will continue to be who and what I am: an American who expects egality of opportunity (without exclusion by caste, race, creed, sex, or disability), respect for life on the other side of the avatar, and liberty to play my personal expression.

The coercive elements seeking to destroy small and single man theme expressions of role play within the game are unappreciated, no matter what faction they feel they represent in or outside of the game.
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Old Jun 17, 2007, 02:54 AM // 02:54   #106
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Quote:
Originally Posted by Fitz Rinley
I have a personal identity. I do not and never shall exist to sublimate my identity to others. While I hold a multitude of heritages, one of them says: Everyman's a king between his cow and the next tree over. Those who feel they must be in charge of my life, my recreation, and determine how whom they choose are wrong. Those who determine what emblems best represent my character and my characters are wrong. I have served one guild and one guild only, the United States Army. It is the only guild to which I would serve, and then and only then, if it returned to promoting the values by which I live and believe. Hence, I will never belong so some "DAMN GUILD" I will continue to be who and what I am: an American who expects egality of opportunity (without exclusion by caste, race, creed, sex, or disability), respect for life on the other side of the avatar, and liberty to play my personal expression.

The coercive elements seeking to destroy small and single man theme expressions of role play within the game are unappreciated, no matter what faction they feel they represent in or outside of the game.
To paraphrase for others:

"Amerca iz my guild.. and tehy liek to snipe on CS aswell. j00 shoudl chek out my servre some times,, pal."

Guild Wars doesn't have a changing face. It's been the same old campsite for awhile if you just have Prophecies.
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